透過研究Blender, 終於掌握了增加更多動物裝備的裝飾模組!
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En
🅳🅸🅰🆁🆈
The Holy Lord will destroy all evil!!

這麼冷門的遊戲有做模組的必要嗎?
做啊! 好玩又超容易做模組, 為什麼不做? >"<

這是透過Dawnguard模組的啟發, 研究獲得的成果.
猩猩們穿上了我改造的盔甲和武器, 看起來真帥氣!

The Dawnguard:
https://steamcommunity.com/sharedfiles/filedetails/?id=2576003714

Is it really necessary to make mods for such an obscure game?
Make them! It's fun and super easy to make mods, why not? >"<

This is the result of research inspired by the Dawnguard mod. The gorillas look really cool in my modified armor and weapons!

The Dawnguard:
https://steamcommunity.com/sharedfiles/filedetails/?id=2576003714

Ctrl+A
→ Apply Rotation & Scale

快捷鍵Z可以選擇透視模型, 方便選取
注意: 快捷鍵Z 沒反應時, 可能是輸入法問題


在編輯模式滑鼠指到想拆的模型上 [L] 就能只選種獨立的幾何模型
P 分離

隱藏/取消隱藏
H
Alt+H

Shift+L(反向選取)


選擇想要輸出的項目, 輸出成mesh , 選擇 version 1.8 勾選 輸出骨架
貼圖材質可以在遊戲內的裝備旁邊[material]選取, 不需要在blender製作

Ctrl+A
→ Apply Rotation & Scale

The shortcut Z allows you to select the perspective model for easier selection.
Note: If the shortcut Z doesn't work, it might be an input method issue.


In edit mode, hovering the mouse over the model you want to disassemble and pressing [L] will select only that specific geometry.

P Separate

Hide/Unhide
H
Alt+H

Shift+L (Invert Selection)


Select the items you want to output, export as a mesh, select version 1.8, and check "Output Skeleton".
Texture materials can be selected next to the equipment in the game using [material]; they don't need to be created in Blender.

2026.05.26 研究紀錄 by McNaoxia






紀錄我使用中來自 Steam 工作坊的模組






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