Code 2 星期四, 3月 10, 2016 ΨMythicMob 2.3.0 Ψ瘋狂的牛 Mobs Code_CC_01: Type: Cow Health: 15 Display: '&7瘋狂的牛 &c&lLv- ' Damage: 2 AIGoalSelectors: - 0 clear - 1 BreakDoors - 2 MeleeAttack - 3 randomstroll - 4 EatGrass - 5 Float - 9 EatGrass - 7 randomstroll - 6 OpenDoors - 8 MeleeAttack - 10 randomstroll AITargetSelectors: - 0 clear - 1 Attacker - 2 players - 4 Monsters - 5 Villagers - 6 specificfaction 兇狠聯盟 DropsPerLevel: - Fe 0-3 0.05 - 363 1-5 0.5 - 334 0-5 0.5 - 372 0-2 0.1 - 349:3 1 0.1 - exp 2 LevelModifiers: Health: 6 Armor: 0.5 KnockbackResistance: 0.05 DamageModifiers: - SUFFOCATION 0.1 - FALL -0.5 KillMessages: - ' &c被瘋牛撞飛了' - ' &c死在瘋牛腳(角?)下' Options: RepeatAllSkills: true MovementSpeed: 0.20 Despawn: false PreventMobKillDrops: true KnockbackResistance: 0.2 Faction: CarzyCow Skills: - skill{s=Code_CarzyC_HP} @PlayersInRadius{r=14} - skill{s=CC_MaxEF_01} ~onTimer:120 - skill{s=DangerSign} @PlayersInRadius{r=30} ~onAttack - skill{s=MissionSign} @PlayersInRadius{r=50} ~onDeath - skill{s=CC_Rlv} @self ~onSpawn 1 - healpercent{m=0.3} @self ~onSignal:HPHEAL - setlevel{a=add;l=1} @self ~onKillPlayer >0 0.5 - skill{s=CC_hurtless} @self ~onDamaged 0.3 - skill{s=CC_Act} ~onTimer:10 - skill{s=CC_Sk_1} ~onTimer:5 - skill{s=CC_Act_03} ~onDamaged 0.5 - skill{s=CC_xLvUpx} @self ~onSignal:LvUp 1 - skill{s=CC_xLvUpx} @self ~onAttack 0.01 - skill{s=CC_DropItem} ~onDeath 1 Equipment: - Code_CC_02:3 Code_CC_02_ItemDrop1: Type: Cow Health: 15 Display: '&7瘋狂的牛 &c&l落物' Damage: 2 Options: Faction: CarzyCow Skills: - damage{a=15} @Self ~onSpawn Drops: - Code_CC_01 1-3 1 Disguise: Type: ITEM Item: WHEAT ItemData: 0 ShowName: true ModifyBoundingBox: true Code_CC_02_ItemDrop2: Type: Cow Health: 15 Display: '&7瘋狂的牛 &c&l落物' Damage: 2 Options: Faction: CarzyCow Skills: - damage{a=15} @Self ~onSpawn Drops: - Code_CC_02 0-5 1 Disguise: Type: ITEM Item: WHEAT ItemData: 0 ShowName: true ModifyBoundingBox: true 主要代碼:Code_CC_01 Skills CC_Rlv: Cooldown: 0 Conditions: Skills: - setlevel{a=add;l=1} @self ~onSpawn 0.1 - setlevel{a=add;l=1} @self ~onSpawn 0.1 - setlevel{a=add;l=1} @self ~onSpawn 0.1 - setlevel{a=add;l=1} @self ~onSpawn 0.1 - setlevel{a=add;l=1} @self ~onSpawn 0.1 - setlevel{a=add;l=1} @self ~onSpawn 0.1 - setlevel{a=add;l=1} @self ~onSpawn 0.1 - setlevel{a=add;l=1} @self ~onSpawn 0.2 - setlevel{a=add;l=1} @self ~onSpawn 0.2 - setlevel{a=add;l=1} @self ~onSpawn 0.2 - setlevel{a=add;l=1} @self ~onSpawn 0.2 - setlevel{a=add;l=1} @self ~onSpawn 0.2 - setlevel{a=add;l=1} @self ~onSpawn 0.2 - setlevel{a=add;l=1} @self ~onSpawn 0.3 - setlevel{a=add;l=1} @self ~onSpawn 0.3 DangerSign: Cooldown: 60 Conditions: - level >7 Skills: - sendtitle{title="&c警告!";subtitle="&l&f已經出現了!";fo=60} MissionSign: Cooldown: 0 Conditions: - level >7 Skills: - sendtitle{title="&c恭喜!";subtitle="&l&f已經被&o&f退治了!";fo=100} CC_Act: Cooldown: 1 Conditions: Skills: - skill{s=CC_Act_01} - skill{s=CC_Act_02} CC_Act_01: Conditions: - targetwithin 3 Skills: - jump{velocity=0.3} @self - damage{a=3} @Target CC_Act_02: Conditions: - offgcd - targetinlineofsight true - targetnotwithin 5 Skills: - gcd{ticks=100} >50% 1 - gcd{ticks=50} <50% 1 - equip{item=Code_CC_01:3} @self - effect:sound{s=mob.cow.say;volume=1;pitch=0.7} @self - potion{type=SLOW;duration=40;level=20} @self 1 - potion{type=DAMAGE_RESISTANCE;duration=40;level=3} @self 1 - delay 40 - potion{type=SPEED;duration=40;level=9} @self 1 - setstance{stance= 猛衝} @self - leap{velocity=400} @Target - setstance{stance= 普通;delay=10} @self - equip{item=Code_CC_02:3;delay=40} @self CC_Act_03: Cooldown: 7 Conditions: Skills: - equip{item=Code_CC_01:3} @self - effect:particlesphere{particle=angryVillager;amount=5;radius=1;s=0.01;vs=0.1;hs=0.1;y=1} @self 1 - effect:sound{s=mob.cow.say;volume=1;pitch=0.7} @self - potion{type=SLOW;duration=40;level=20} @self 1 - potion{type=DAMAGE_RESISTANCE;duration=40;level=3} @self 1 - delay 40 - potion{type=SPEED;duration=40;level=9} @self 1 - setstance{stance= 猛衝} @self - leap{velocity=400} @Target - setstance{stance= 普通;delay=15} @self - equip{item=Code_CC_02:3;delay=40} @self - skill{s=CC_Act_03x2} 0.6 CC_Act_03x2: Cooldown: 60 Conditions: Skills: - equip{item=Code_CC_01:3} @self - effect:particlesphere{particle=angryVillager;amount=5;radius=1;s=0.01;vs=0.1;hs=0.1;y=1} @self 1 - effect:sound{s=mob.cow.say;volume=1;pitch=0.7} @self - potion{type=SLOW;duration=20;level=20} @self 1 - potion{type=DAMAGE_RESISTANCE;duration=20;level=3} @self 1 - delay 20 - potion{type=SPEED;duration=40;level=9} @self 1 - setstance{stance= 猛衝} @self - leap{velocity=400} @Target - setstance{stance= 普通;delay=15} @self - equip{item=Code_CC_02:3;delay=40} @self CC_Sk_1: Cooldown: 0 Conditions: - stance 猛衝 Skills: - effect:particlesphere{particle=snowshovel;amount=5;radius=1;s=0.01;vs=0.1;hs=0.1;y=1} @self 1 - throw{velocity=20;velocityY=5} @LivingEntitiesInRadius{r=1} - throw{velocity=10;velocityY=2} @LivingEntitiesInRadius{r=3} 0.3 - damage{a=12} @LivingEntitiesInRadius{r=1} - damage{a=5} @LivingEntitiesInRadius{r=3} - effect:sound{s=mob.cow.say;volume=0.8;pitch=2} @self 0.3 - effect:sound{s=mob.cow.step;volume=0.8;pitch=2} @self 0.7 - skill{s=CC_Sk_1LM} - delay 1 - effect:particlesphere{particle=snowshovel;amount=5;radius=1;s=0.01;vs=0.1;hs=0.1;y=1} @self 1 - throw{velocity=20;velocityY=5} @LivingEntitiesInRadius{r=1} - throw{velocity=10;velocityY=2} @LivingEntitiesInRadius{r=3} 0.3 - damage{a=12} @LivingEntitiesInRadius{r=1} - damage{a=5} @LivingEntitiesInRadius{r=3} - effect:sound{s=mob.cow.say;volume=0.8;pitch=2} @self 0.3 - effect:sound{s=mob.cow.step;volume=0.8;pitch=2} @self 0.7 - skill{s=CC_Sk_1LM} - delay 1 - effect:particlesphere{particle=snowshovel;amount=5;radius=1;s=0.01;vs=0.1;hs=0.1;y=1} @self 1 - throw{velocity=20;velocityY=5} @LivingEntitiesInRadius{r=1} - throw{velocity=10;velocityY=2} @LivingEntitiesInRadius{r=3} 0.3 - damage{a=12} @LivingEntitiesInRadius{r=1} - damage{a=5} @LivingEntitiesInRadius{r=3} - effect:sound{s=mob.cow.say;volume=0.8;pitch=2} @self 0.3 - effect:sound{s=mob.cow.step;volume=0.8;pitch=2} @self 0.7 - skill{s=CC_Sk_1LM} - delay 1 - effect:particlesphere{particle=snowshovel;amount=5;radius=1;s=0.01;vs=0.1;hs=0.1;y=1} @self 1 - throw{velocity=20;velocityY=5} @LivingEntitiesInRadius{r=1} - throw{velocity=10;velocityY=2} @LivingEntitiesInRadius{r=3} 0.3 - damage{a=12} @LivingEntitiesInRadius{r=1} - damage{a=5} @LivingEntitiesInRadius{r=3} - effect:sound{s=mob.cow.say;volume=0.8;pitch=2} @self 0.3 - effect:sound{s=mob.cow.step;volume=0.8;pitch=2} @self 0.7 - skill{s=CC_Sk_1LM} CC_Sk_1LM: Cooldown: 0 Conditions: - stance 猛衝 - level 15-16 Skills: - effect:particles{p=lava;a=3;s=0.1;vs=0.5;hs=0.5} @self - effect:particles{p=largeexplode;a=1;s=1;vs=0.1;hs=0.1} @self - damage{a=15} @LivingEntitiesInRadius{r=3} - throw{velocity=20;velocityY=5} @LivingEntitiesInRadius{r=2} 0.5 CC_hurtless: Cooldown: 0 Conditions: Skills: - potion{type=DAMAGE_RESISTANCE;duration=100;level=1} @self - effect:sound{s=mob.cow.hurt;volume=0.5;pitch=1.5} @self CC_xLvUpx: Cooldown: 0 Conditions: - stance 普通 - level <15 Skills: - setlevel{a=add;l=1} CC_MaxEF_01: Cooldown: 0 Conditions: - level 15-16 Skills: - effect:particlesphere{particle=angryVillager;amount=5;radius=1;s=0.01;vs=0.1;hs=0.1;y=1} @self 1 - effect:sound{s=mob.cow.say;volume=1;pitch=0.7} @self CC_DropItem: Cooldown: 0 Conditions: Skills: - skill{s=CC_DropItem2} 0.6 - skill{s=CC_DropItem1} 0.2 CC_DropItem2: Cooldown: 0 Conditions: - stance 普通 Skills: - summon{type=Code_CC_02_ItemDrop2;amount=1;radius=1} @SelfLocation CC_DropItem1: Cooldown: 0 Conditions: - stance 猛衝 Skills: - summon{type=Code_CC_02_ItemDrop1;amount=1;radius=1} @SelfLocation Code_CarzyC_HP: Cooldown: 0 Conditions: - playerwithin 20 - level 15-16 Skills: - actionmessage{m="&f&l┤※∥ &a ███ &f&l∥※├"} >99% - actionmessage{m="&f&l┤※∥ &a ██▇ &f&l∥※├"} =95% - actionmessage{m="&f&l┤※∥ &a ██▆ &f&l∥※├"} =91% - actionmessage{m="&f&l┤※∥ &a ██▅ &f&l∥※├"} =87% - actionmessage{m="&f&l┤※∥ &a ██▄ &f&l∥※├"} =83% - actionmessage{m="&f&l┤※∥ &a ██▃ &f&l∥※├"} =79% - actionmessage{m="&f&l┤※∥ &a ██▂ &f&l∥※├"} =75% - actionmessage{m="&f&l┤※∥ &a ██▁ &f&l∥※├"} =71% - actionmessage{m="&f&l┤※∥ &6 ██&8█ &f&l∥※├"} =67% - actionmessage{m="&f&l┤※∥ &6 █▇&8█ &f&l∥※├"} =63% - actionmessage{m="&f&l┤※∥ &6 █▆&8█ &f&l∥※├"} =59% - actionmessage{m="&f&l┤※∥ &6 █▅&8█ &f&l∥※├"} =55% - actionmessage{m="&f&l┤※∥ &6 █▄&8█ &f&l∥※├"} =51% - actionmessage{m="&f&l┤※∥ &6 █▃&8█ &f&l∥※├"} =47% - actionmessage{m="&f&l┤※∥ &6 █▂&8█ &f&l∥※├"} =43% - actionmessage{m="&f&l┤※∥ &6 █▁&8█ &f&l∥※├"} =39% - actionmessage{m="&f&l┤※∥ &c █&8██ &f&l∥※├"} =35% - actionmessage{m="&f&l┤※∥ &c ▇&8██ &f&l∥※├"} =31% - actionmessage{m="&f&l┤※∥ &c ▆&8██ &f&l∥※├"} =27% - actionmessage{m="&f&l┤※∥ &c ▅&8██ &f&l∥※├"} =23% - actionmessage{m="&f&l┤※∥ &c ▄&8██ &f&l∥※├"} =19% - actionmessage{m="&f&l┤※∥ &c ▃&8██ &f&l∥※├"} =15% - actionmessage{m="&f&l┤※∥ &c ▂&8██ &f&l∥※├"} =11% - actionmessage{m="&f&l┤※∥ &c ▁&8██ &f&l∥※├"} =7% - actionmessage{m="&f&l┤※∥ &8███ &f&l∥※├"} =3% 技能無法取得,無主要代碼 Items Code_CC_01: Id: 299 Data: 0 Amount: 1 Display: '&9上好的牛皮外衣' Lore: - '&7頂級的牛皮打造頂級的外衣!!' - '&7據說是某位英勇的掠奪者打倒衝' - '&7鋒中的牛取得的珍寶' Enchantments: - PROTECTION_ENVIRONMENTAL:2 - PROTECTION_PROJECTILE:5 - PROTECTION_EXPLOSIONS:2 - PROTECTION_FALL:5 Options: HideFlags: true Damage: 3 KnockbackResistance: 1 Code_CC_02: Id: 299 Data: 0 Amount: 1 Display: '&a好品質的牛皮外衣' Lore: - '&7好品質的牛皮打造好品質的外衣!!' - '&7據說是某位英勇的掠奪者打倒瘋狂的' - '&7牛偶然取得的寶貝' Enchantments: - PROTECTION_ENVIRONMENTAL:1 - PROTECTION_PROJECTILE:2 - PROTECTION_EXPLOSIONS:1 - PROTECTION_FALL:2 Options: HideFlags: true Damage: 1 KnockbackResistance: 0.01 主要代碼:Code_CC_01,Code_CC_02 留言 匿名2016年6月26日 上午11:06請問為甚麼牛可以打人 加了甚麼東西嘛回覆刪除回覆宵閣玖鑰2016年6月27日 中午12:20增加了很多帥氣的技能!!(〃∀〃)刪除回覆回覆回覆匿名2017年12月15日 晚上9:04網誌管理員已經移除這則留言。回覆刪除回覆回覆新增留言載入更多… 張貼留言
請問為甚麼牛可以打人 加了甚麼東西嘛
回覆刪除增加了很多帥氣的技能!!(〃∀〃)
刪除網誌管理員已經移除這則留言。
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