Code 星期三, 3月 09, 2016 ΨMythicMob 2.3.0 Ψ兇猛的雞 Mobs AC: Type: Chicken Health: 5 Display: '&7兇猛的雞 &c&lLv- ' Damage: 2 AIGoalSelectors: - 0 clear - 1 OpenDoors - 2 MeleeAttack - 3 randomstroll - 4 Float - 5 OpenDoors - 6 MeleeAttack - 7randomstroll - 8 OpenDoors - 9 MeleeAttack - 10randomstroll AITargetSelectors: - 0 clear - 1 Attacker - 2 players - 3 OtherFaction - 4 Monsters - 5 Villagers DropsPerLevel: - 288 1 1 - 288 1-5 0.5 - 296 0-3 0.5 - ACe 1 0.02 - exp 1 LevelModifiers: Health: 5 Armor: 1 DamageModifiers: - SUFFOCATION 0.1 KillMessages: - ' &c被啄成蜂窩' - ' &c在雞爪下升天' Options: RepeatAllSkills: true MovementSpeed: 0.27 Despawn: false PreventMobKillDrops: true Faction: 兇狠聯盟 Skills: - skill{s=Code_AC_MaxEF} ~onTimer:5 - skill{s=Code_AC_DSign} @PlayersInRadius{r=30} ~onAttack - skill{s=Code_AC_MS} @PlayersInRadius{r=50} ~onDeath - skill{s=Code_AngerC_HP} @PlayersInRadius{r=7} - skill{s=Code_AC_Attack} ~onTimer:10 - healpercent{m=0.3} @self ~onSignal:HPHEAL - setstance{stance= 一般} @self ~onSpawn 1 - setlevel{a=set;l=0} @self ~onSpawn 1 - setlevel{a=add;l=1} @self ~onSpawn 0.1 - setlevel{a=add;l=1} @self ~onSpawn 0.1 - setlevel{a=add;l=1} @self ~onSpawn 0.1 - setlevel{a=add;l=1} @self ~onSpawn 0.2 - setlevel{a=add;l=1} @self ~onSpawn 0.2 - setlevel{a=add;l=1} @self ~onSpawn 0.2 - setlevel{a=add;l=1} @self ~onSpawn 0.2 - setlevel{a=add;l=1} @self ~onSpawn 0.3 - setlevel{a=add;l=1} @self ~onSpawn 0.3 - skill{s=Code_AC_LvlMax} @self ~onAttack >0 0.02 - skill{s=Code_AC_LvlMax} @self ~onKillPlayer >0 0.5 - skill{s=Code_AC_LvlMax} @self ~onSignal:LvUp 1 - skill{s=DMbAC} @self ~onDamaged >70% 0.3 - skill{s=DMbAC} @self ~onDamaged <50% 0.5 - skill{s=DMbAC} @self ~onDamaged <20% 0.8 GuardChicken: Type: Chicken Health: 10 Display: '&f守衛雞 &9&lLv- ' Damage: 2 Faction: 守護者 AIGoalSelectors: - 0 clear - 5 Float - 2 MeleeAttack - 1 OpenDoors - 3 randomstroll AITargetSelectors: - 0 clear - 3 hurtbytarget - 2 Monsters - 1 specificfaction 兇狠聯盟 DropsPerLevel: - 288 1 1 - 288 1-5 0.5 - 296 0-3 0.5 - exp 1 LevelModifiers: Health: 5 Armor: 1 DamageModifiers: - SUFFOCATION 0.1 KillMessages: - ' &c被啄成蜂窩' - ' &c在雞爪下升天' Options: MovementSpeed: 0.27 Despawn: false PreventLeashing: false Persistent: true PreventMobKillDrops: true Skills: - skill{s=Code_AC_MaxEF} ~onTimer:5 - skill{s=Code_AC_Attack} ~onTimer:10 - skill{s=Code_AC_ED} @self ~onSpawn - setstance{stance= 一般} @self ~onSpawn 1 - healpercent{m=0.3} @self ~onSignal:HPHEAL - dismount @self ~onDamaged >70% 0.01 - dismount @self ~onDamaged >50% 0.05 - dismount @self ~onDamaged <30% 0.1 Ac_01: Type: Creeper Health: 20 Display: '&6定時炸『蛋』&c&l倒數- ' Damage: 5 AIGoalSelectors: - 0 clear AITargetSelectors: - 0 clear DamageModifiers: - SUFFOCATION 0 Options: PreventOtherDrops: true KnockbackResistance: 1 MaxCombatDistance: 1 Silent: true PreventItemPickup: true Faction: 兇狠聯盟 KillMessages: - ' &c吃了美味的炸『蛋』升天了' - ' &c以為自己撿到生怪蛋' Skills: - setlevel{a=set;l=1} @self ~onSpawn 1 - setlevel{a=add;l=1} @self ~onSpawn 1 - setlevel{a=add;l=1} @self ~onSpawn 1 - setlevel{a=add;l=1} @self ~onSpawn 1 - setlevel{a=add;l=1} @self ~onSpawn 1 - setlevel{a=add;l=1} @self ~onSpawn 1 - setlevel{a=add;l=1} @self ~onSpawn 0.5 - setlevel{a=add;l=1} @self ~onSpawn 0.5 - setlevel{a=subtract;l=1} @self ~onTimer:15 0.7 - disguise{d=egg} @self ~onTimer:15 1 - skill{s=AcBoom} ~onTimer:10 - skill{s=AcBoomEF} ~onTimer:1 Disguise: Type: ITEM Item: MONSTER_EGG ShowName: true 主要代碼:AC,GuardChicken Skills #設定守衛雞初始等級 Code_AC_ED: Cooldown: 60 Conditions: - level 0-1 Skills: - setlevel{a=add;l=1} @self ~onSpawn 0.1 - setlevel{a=add;l=1} @self ~onSpawn 0.1 - setlevel{a=add;l=1} @self ~onSpawn 0.1 - setlevel{a=add;l=1} @self ~onSpawn 0.1 - setlevel{a=add;l=1} @self ~onSpawn 0.1 - setlevel{a=add;l=1} @self ~onSpawn 0.1 - setlevel{a=add;l=1} @self ~onSpawn 0.1 - setlevel{a=add;l=1} @self ~onSpawn 0.2 - setlevel{a=add;l=1} @self ~onSpawn 0.2 #兇狠的雞高等警告與消滅訊息 Code_AC_LvlMax: Conditions: - level <15 Skills: - setlevel{a=add;l=1} Code_AC_DSign: Cooldown: 60 Conditions: - level >7 Skills: - sendtitle{title="&c警告!";subtitle="&l&f已經出現了!";fo=60} Code_AC_MS: Cooldown: 0 Conditions: - level >7 Skills: - sendtitle{title="&c恭喜!";subtitle="&l&f已經被&o&f退治了!";fo=100} Code_AC_MaxEF: Conditions: - level >14 Skills: - effect:particles{p=reddust;color=#fdff1f;a=25;s=3;vs=0;hs=1} @self #一般攻擊能力 Code_AC_Attack: Conditions: - targetwithin 2 Skills: - skill{s=Code_AC_Att1} - skill{s=Code_AC_Att2} Code_AC_Att1: Conditions: - targetwithin 2 - stance 一般 Skills: - skill{s=Code_AC_ALv1} @Target - skill{s=Code_AC_ALv2} @Target - skill{s=Code_AC_ALv3} @Target - skill{s=Code_AC_ALvMax} @SelfLocation 0.2 - jump{velocity=0.3} @self - potion{type=SPEED;duration=200;level=3} @self 0.3 - effect:sound{s=mob.chicken.say;volume=1.0;pitch=1.5} @self Code_AC_Att2: Conditions: - stance 騎乘中 Skills: - skill{s=Code_AC_ALv1} @Target - skill{s=Code_AC_ALv2} @Target - skill{s=Code_AC_ALv3} @Target - skill{s=Code_AC_ALvMax} @SelfLocation 0.2 - potion{type=SPEED;duration=200;level=3} @self 0.3 - effect:sound{s=mob.chicken.say;volume=1.0;pitch=1.5} @self #攻擊等級變化 Code_AC_ALv1: Conditions: - level 0-4 Skills: - damage{a=1;pkb=true} @Target Code_AC_ALv2: Conditions: - level 5-7 Skills: - damage{a=2;pkb=true} @Target - skill{s=Code_AC_Spekl} @Target 0.5 - skill{s=Code_AC_DMA} @Target 0.3 Code_AC_ALv3: Conditions: - level >7 Skills: - damage{a=4;pkb=true} @Target - effect:sound{s=mob.chicken.say;volume=1.0;pitch=0.8} @self - skill{s=Code_AC_Spekl} @Target 0.8 - skill{s=Code_AC_DMA} @Target 0.6 Code_AC_ALvMax: Cooldown: 20 Conditions: - stance 一般 - level >14 Skills: - potion{type=SLOW;duration=100;level=5} @self - effect:itemspray{i=ACe;a=5;yv=1;v=0.45;d=200} @self - effect:itemspray{i=feather;a=15;yv=1;v=0.7;d=200} @self - summon{type=Ac_01;amount=2;radius=4;yu=true} @SelfLocation #騎乘技能冷卻 Code_AC_Spekl: Conditions: - level >7 - offgcd Skills: - mounttarget - setstance{stance= 騎乘中} @self - gcd{ticks=40} #騎乘技能主動技 Code_AC_DMA: Conditions: - offgcd - stance 騎乘中 Skills: - effect:sound{s=random.break;volume=1.0;pitch=0.8} @self - potion{type=SLOW;duration=200;level=2} @Target - damage{a=2} @Target - skill{s=DMbAC} #結束騎乘技能 DMbAC: Conditions: - stance 騎乘中 Skills: - gcd{ticks=100} - dismount @self - setstance{stance= 一般} @self AcBoom: Conditions: - level <1 Skills: - heal{a=1} @MobsInRadius{r=5;types=AC,GuardChicken} - heal{a=1} @MobsInRadius{r=5;types=AC,GuardChicken} - heal{a=1} @MobsInRadius{r=5;types=AC,GuardChicken} - explosion{y=3} @SelfLocation - damage{amount=3;ia=true} @LivingEntitiesInRadius{r=3} - heal{a=1} @MobsInRadius{r=5;types=AC,GuardChicken} - heal{a=1} @MobsInRadius{r=5;types=AC,GuardChicken} - heal{a=1} @MobsInRadius{r=5;types=AC,GuardChicken} - heal{a=1} @MobsInRadius{r=5;types=AC,GuardChicken} - heal{a=1} @MobsInRadius{r=5;types=AC,GuardChicken} - damage{a=100} @self AcBoomEF: Conditions: Skills: - skill{s=AcBoomEF1} - skill{s=AcBoomEF2} - skill{s=AcBoomEF3} - skill{s=AcBoomEF4} - skill{s=AcBoomEF5} - skill{s=AcBoomEF6} AcBoomEF1: Conditions: - level >5 Skills: - effect:particles{p=reddust;color=#FF00FF;s=1;vs=0.7;a=1} @Ring{radius=0;points=12} AcBoomEF2: Conditions: - level =5 Skills: - effect:particles{p=reddust;color=#FF00FF;s=1;vs=0.7;a=1} @Ring{radius=0.5;points=12} AcBoomEF3: Conditions: - level =4 Skills: - effect:particles{p=reddust;color=#FF00FF;s=1;vs=0.7;a=1} @Ring{radius=1.5;points=12} AcBoomEF4: Conditions: - level =3 Skills: - effect:particles{p=reddust;color=#FF00FF;s=1;vs=0.7;a=1} @Ring{radius=2;points=12} AcBoomEF5: Conditions: - level =2 Skills: - effect:particles{p=reddust;color=#FF00FF;s=1;vs=0.7;a=1} @Ring{radius=2.5;points=12} AcBoomEF6: Conditions: - level =1 Skills: - effect:particles{p=reddust;color=#FF00FF;s=1;vs=0.7;a=1} @Ring{radius=3;points=12} Code_AngerC_HP: Cooldown: 0 Conditions: - playerwithin 10 - level >14 Skills: - actionmessage{m="&f&l┤※∥ &a ███ &f&l∥※├"} >99% - actionmessage{m="&f&l┤※∥ &a ██▇ &f&l∥※├"} =95% - actionmessage{m="&f&l┤※∥ &a ██▆ &f&l∥※├"} =91% - actionmessage{m="&f&l┤※∥ &a ██▅ &f&l∥※├"} =87% - actionmessage{m="&f&l┤※∥ &a ██▄ &f&l∥※├"} =83% - actionmessage{m="&f&l┤※∥ &a ██▃ &f&l∥※├"} =79% - actionmessage{m="&f&l┤※∥ &a ██▂ &f&l∥※├"} =75% - actionmessage{m="&f&l┤※∥ &a ██▁ &f&l∥※├"} =71% - actionmessage{m="&f&l┤※∥ &6 ██&8█ &f&l∥※├"} =67% - actionmessage{m="&f&l┤※∥ &6 █▇&8█ &f&l∥※├"} =63% - actionmessage{m="&f&l┤※∥ &6 █▆&8█ &f&l∥※├"} =59% - actionmessage{m="&f&l┤※∥ &6 █▅&8█ &f&l∥※├"} =55% - actionmessage{m="&f&l┤※∥ &6 █▄&8█ &f&l∥※├"} =51% - actionmessage{m="&f&l┤※∥ &6 █▃&8█ &f&l∥※├"} =47% - actionmessage{m="&f&l┤※∥ &6 █▂&8█ &f&l∥※├"} =43% - actionmessage{m="&f&l┤※∥ &6 █▁&8█ &f&l∥※├"} =39% - actionmessage{m="&f&l┤※∥ &c █&8██ &f&l∥※├"} =35% - actionmessage{m="&f&l┤※∥ &c ▇&8██ &f&l∥※├"} =31% - actionmessage{m="&f&l┤※∥ &c ▆&8██ &f&l∥※├"} =27% - actionmessage{m="&f&l┤※∥ &c ▅&8██ &f&l∥※├"} =23% - actionmessage{m="&f&l┤※∥ &c ▄&8██ &f&l∥※├"} =19% - actionmessage{m="&f&l┤※∥ &c ▃&8██ &f&l∥※├"} =15% - actionmessage{m="&f&l┤※∥ &c ▂&8██ &f&l∥※├"} =11% - actionmessage{m="&f&l┤※∥ &c ▁&8██ &f&l∥※├"} =7% - actionmessage{m="&f&l┤※∥ &8███ &f&l∥※├"} =3% 技能無法取得,無主要代碼 Items ACe: Id: MONSTER_EGG Data: 0 Amount: 10 Display: '&9&l守衛雞的蛋' Lore: - "\xa78\xa7oA Mythical Egg that can" - "\xa78\xa7obe used to resurrect a" - "\xa78\xa7oGuardChicken" Enchantments: - LOOT_BONUS_BLOCKS:5 Options: 主要代碼:ACe 留言
留言
張貼留言